


At the tap of a button, the team whizzed its tech demo from day to night and from storm to sun - all in a split-second, and looking like something in the old '60s Time Machine film, only far, far better. Perhaps the most amazing thing is the way that the Remedy team has used weather effects and their day and night cycle to change the mood and feel of Wake's gloomy environs. We've seen the game in motion, with its Twin Peaks-style mountain town and vast play areas and we're mightily impressed.
